Ragnarok Online level cap to be removed
dans Non classé Mercredi 28 mai 2008 18:28

Source:Ragnarok Online level cap to be removed

And the news came from the horse’s mouth, so to speak. Good news, if you ask me. Very good news. In the years I’ve spent playing Ragnarok Online, one of the most successful MMORPGs in the world, IMHO, I have always wondered when Korea-based Gravity will move the game beyond 99.

Sure, hitting Level 99 and getting an aura are really cool, but there’s just something about breaking thresholds that players find attractive … very attractive. It’s the feeling you get whenever you gain a level or beat the crap out of another player in PvP, only 10 times stronger. So Gravity’s decision to remove the level cap is definitely a winner.

Here’s the lowdown from the Waukster, who’s in charge of Ragnarok Online in the Philippines:

Gravity, developer of Ragnarok Online, recently revealed that they have plans to remove the level cap for their most successful MMORPG franchise. They also acknowledged that the free-to-play business model is a huge hit and they have, in fact, adopted the same thing for Korea. It’s really cool that we were one of the first countries to introduce the PVP-oriented F2P server with Valkyrie.

He then goes on to post an excerpt from Doddler’s interview with Gravity.

Of all the exchanges between Doddler and Gravity, I found this bit (emphasis mine) the most interesting:

Q: At what point do you think you would call Ragnarok ‘complete’?
A: I don’t think you can ever really call an online game complete. Even though our initial vision of representing the struggle between the game’s three kingdoms is met, we still plan on continuing to expend on it within the coming years.

Here’s hoping Gravity pushes through with the plan to remove the level cap because it’s one sure way to bring back the excitement to the game.

Image downloaded from RPG Motivational Posters.

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Retronauts Take On Indiana Jones, Ninja Gaiden
dans Non classé Mercredi 28 mai 2008 17:58

Source:Retronauts Take On Indiana Jones, Ninja Gaiden


Yes, we\’re still doing Retronauts podcasts every once in a great while. In today\’s episode of 1up.com\’s classic games talkfest, Jeremy Parish, Ryan Scott, Sean Molloy, and Scott Sharkey find it in their hearts to include me (and by extension you) in a discussion of the long, sordid history of Indiana Jones games.

From Howard Scott Warshaw\’s classic Atari 2600 title to the LucasArts point-and-click adventures (above) to things we\’d rather not talk about, we cover pretty much everything. Then we get off into some weird tangent about Ninja Gaiden for some reason.

Retronauts Episode 42 [1up.com]



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Everyone (in Japan) gets pirates playing golf
dans Non classé Mercredi 28 mai 2008 17:23

Source:Everyone (in Japan) gets pirates playing golf

Sony Computer Entertainment Japan continues to add content to Minna no Golf 5 (i.e. the Japanese version of Hot Shots Golf: Out of Bounds) with a costume set scheduled to come out on May 29. The 600 yen ($5.50) package includes the costumes for Jasmine, Sophie, Bloom, Sapphire and real life professional golfer Shigeki Maruyama. Bloom gets to dress around as a pirate. Sophie looks like Alice from Alice and Wonderland. While some of the costumes are out of the ordinary Shigeki Maruyama gets a plain old vest.

 

Also this won’t be the only costume set designed by Clap Hanz. This package is called Costume Set Vol. 1, which indicates Vol. 2 is coming. Sony Computer Entertainment America is likely to bring this over to North America, probably after we get the Oceania resort golf course.

Images courtesy of Sony.

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PlayStation Store Update
dans Non classé Mercredi 28 mai 2008 16:50

Source:PlayStation Store Update

Hey, everyone. It’s time again for the PLAYSTATION Store weekly update.

Add-on Game Content

Rock Band
Build your Rock Band library by purchasing these song game tracks. For song credits, visit www.RockBand.com.

  • “Beetlebum” - Blur ($1.99)
  • “Countdown to Insanity” - H-BlockX ($1.99)
  • “Hier Kommt Alex” - Die Toten Hosen ($1.99)
  • “Hysteria” - Muse ($1.99)
  • “Manu Chao” - Les Wampas ($1.99)
  • “Monsoon” - Tokio Hotel ($1.99)
  • “New Wave” - Pleymo ($1.99)
  • “Perfekte Welle” - Juli ($1.99)
  • “Rock ‘N’ Roll Star” - Oasis ($1.99)

File sizes: 16.8 MB - 45.4 MB (singles)

Rock Band price promotion: “We Care a Lot” - Epic and “All the Small Things” - Blink 182 are reduced to $0.99 until May 29th.

Game Music

PixelJunk Monsters Album ($2.99)
The PixelJunk Monsters Album is the original game soundtrack to the popular and addictive tower defense game, PixelJunk Monsters. This charming and distinctive soundtrack includes 24 music tracks by Japanese ambient techno group Otograph. Download the album today!
File size: 62.2 MB

Game Videos (free)

Siren: Blood Curse Debut Trailer
An American TV crew has arrived in Japan to film an expose on the legend of the “vanished village.” Controlling seven different playable characters, the player must uncover the mystery behind the curse that grips the eerie village of Hanuda. Intense graphics, realistic character animation, and a gritty film-like graphical presentation add to the horror of Siren: Blood Curse.
File size: 44 MB (HD)

GRID CGI Trailer
Experience a new world of racing as Codemasters releases the CGI trailer for GRID.
File size: 79 MB (HD)

Battlefield: Bad Company: Find All Five – Recon Kit
Put down an enemy squad with an additional recon kit unlock by pre-ordering Battlefield: Bad Company on Playstation 3 at participating retailers.
File size: 38 MB (HD)

Battlefield: Bad Company: Find All Five – Support Kit
Keep your team kicking on the Battlefield with an additional support kit unlock by signing up for the Battlefield newsletter.
File size: 39 MB (HD)

Brothers in Arms: Hells Highway - Wasn’t Supposed to Happen
Delivering on the franchise’s compelling story, unrivalled authenticity and intense squad-based action, Hell’s Highway drops you into the largest WWII airborne operation: Operation Market-Garden.
File size: 57 MB (SD), 117 MB (HD), 169 MB (1080)

The Chronicles of Narnia: Prince Caspian The Video Game Trailer
Enter Narnia once again in The Chronicles of Narnia: Prince Caspian to help restore Prince Caspian to the throne and return freedom and magic to Narnia!
File size: 47 MB (HD)

Enemy Territory: QUAKE Wars Launch Trailer r
File size: 176 MB (HD)

Enemy Territory: QUAKE Wars Team Play Behind the Scenes Video
Experience the ultimate team-and mission-based multiplayer warfare, defined by award winning Return to Castle Wolfenstein Multiplayer, now set in the legendary QUAKE universe.
File size: 168 MB (HD)

Movie and Blu-ray Disc Trailers (free)

National Treasure 2: Book of Secrets
When a missing page from the diary of John Wilkes Booth surfaces, Ben Gate’s (Nicolas Cage) Great-Great Grandfather is suddenly implicated as a key conspirator in Abraham Lincoln’s death.
File size: 125 MB (1080)

Untraceable
There has never been a cyber criminal they couldn’t catch…until now…The more people who watch…the faster the victims die.
File size: 119 MB (HD), 153 MB (1080)

First Sunday
Two bumbling criminals discover they haven’t got a prayer when they attempt to steal from the local church.
File size: 116 MB (HD), 158 MB (1080)

PS3 Themes (free)

Graffiti Theme
Customize your PS3 system with a cool Graffiti theme. This theme allows you to change up the look of your background and XMB icons. Download today!
File size: 7.61 KB

High Velocity Bowling Theme (x3)
Customize your PS3 system with a cool High Velocity Bowling theme. This theme allows you to change up the look of your background and XMB icons. Download today!
File size: 1.79 MB - 1.86 MB

PLAYSTATION Store for PC

Here is this week’s content release for the PLAYSTATION Store for PC. To download these games to your PSP, navigate to http://store.playstation.com. There, you’ll find descriptions of the content and directions on how to get started. For more on the PLAYSTATION Store for PC, please click here.

Downloadable Games

* The Con ($19.99) (also downloadable via PS3)

Game Demos (free)

* Hot Shots Golf: Open Tee 2 Beginner Demo (also downloadable via PS3)
* Hot Shots Golf: Open Tee 2 Intermediate Demo (also downloadable via PS3)

Game Videos (free)

* Siren: Blood Curse Debut Trailer
* The Con Trailer 1
* The Con Music Video

Game Music (free)

* The Con - I Declare
* The Con - The Champ
* The Con - Swing First
* The Con - Boneyard

PSP Wallpaper (free)

* The Con Wallpaper

Hope you enjoy!


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Call of Duty 4 Update
dans Non classé Mercredi 28 mai 2008 16:10

Source:Call of Duty 4 Update

After several months of playing, I am still not done with Call of Duty 4. Chalk it up to its still solid gameplay, and a more “PC” feel - that is, the griefers and assholes exist in the same numbers as I have seen in the past in PC shooters, and there are still some decent folks that you will run into. This is opposed to Halo 3, which I quickly learned last winter has a very distinct community. No where else have I played with so many assholes, who constantly complain about maps and weapons as if every single item placed in the game was done so as a cruel joke.

But we are here to talk about Call of Duty 4. I bring it up again because I just earned my first Prestige point. The Prestige system is a rather ingenious addition to the level up system, wherein you can trade in all of your upgrades and weapons to start at level 1 in exchange for a Prestige point. You might think about why anyone in the world would want to lose their stuff for a measly point, especially if you have played the game. Leveling up in Call of Duty can be done just like in an MMO - if you play enough games, win or lose, you will earn Prestige through sheer brute force. Thus you may not know until you see their skills whether someone with six Prestige is actually good or merely has a lot of time on their hands. On the same token, if you see someone with Red and Blue Tiger camo on all of his weapons, you know they are a certified badass (since you can only earn them through headshots) regardless of his Prestige. So as a system of bragging rights, Prestige only goes so far.

From a playing standpoint, I think it is rather brilliant. Going back to square one will literally force you to use some weapons without fancy sights or silencers until you earn more. If you have any desire to get better at the game you must re-evaluate your arsenal. For example, I grew tired of the MP5’s lack of firepower a while ago, but using it now I am reminded at how much faster I can move and aim with it. I found myself doing immensely better in close quarters combat, and by steering clear of long range engagements, I lived longer despite my “disadvantage” in arsenal. I also remembered that with certain weapons, using the standard iron sights isn’t much of a punishment. In fact, they actually work as well as anything! Take the M16 for example. You have a limited view through the sight, but it is small enough that if your enemy is in them, you are probably going to score a kill. On the other hand, the Red Dot Sight seems more apt for pinpoint precision; if your aim happens to be off, it isn’t easy to figure out how much so, and if your three round burst misses then you’re cooked. Becoming proficient with iron sights is crucial to being a good player, since it means you can use silencers more frequently.

There’s more. As much as I love claymores, having to rely on C4 has unveiled its true flexibility, and heavy weapons really do fail on certain maps. Having a flexible set of weapon loadouts that work for different maps and playstyles is crucial, rather than using overkill and loading up on whatever weapons will net you lots of experience. Prestige mode makes me play smarter, and I can only imagine what I will learn by the time I get to my next point.


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Tatsunoko VS Capcom, now with clearer screens
dans Non classé Mercredi 28 mai 2008 15:38

Source:Tatsunoko VS Capcom, now with clearer screens

Levi already wrote about Tatsunoko vs. Capcom: Cross Generation of Heroes after discovering scans from this week’s issue of Famitsu. Those images shown in the scan are now on the online edition of Famitsu so you can see how gorgeous the game looks. Like Fate / Unlimited Code and Street Fighter IV, Tatsunoko vs. Capcom: Cross Generation of Heroes will be in arcades first.

 

Well, arcades in Japan first. Capcom USA has yet to announce it, but according to a forum post by Seth Killian, Senior Community Manager, they are aware of its existence.

 

The potential problem with localizing Tatsunoko vs. Capcom: Cross Generation of Heroes is fragmentation of the Tatsunoko anime licenses in North America. Gatchaman (pictured) and Casshern, another announced franchise, deal with ADV. Yatterman, which is probably in the game considering one of the stage backgrounds, is unlicensed at this time. Who knows what the deal with Speed Racer is anymore since rights to the franchise are split between the original animation and the film in theaters.

 

Images courtesy of Capcom and Famitsu.

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Exploring Online Worlds: Rocket Paper Scissors’ Dizzywood
dans Non classé Mercredi 28 mai 2008 15:00

Source:Exploring Online Worlds: Rocket Paper Scissors\’ Dizzywood

[Over at virtual worlds site WorldsInMotion.biz, we\’ve restarted the Worlds In Motion Online Atlas, penned by Mathew Kumar - and an important view into a rapidly burgeoning part of the game biz. This time round - a look at the cutely named kids online world Dizzywood.]

Here\’s an overview of Dizzywood, a virtual world designed for children between ages 8-12 from Rocket Paper Scissors.

Name: Dizzywood

Company: Rocket Paper Scissors

Established: November 2007

How it Works: Flash; it runs directly in the browser window with no installation required. Navigation and gameplay is performed through use of a mouse, and users can talk to each other via keyboard input.

Overview: In Dizzywood, players can create, customize and name a character to explore an enchanted wood. Players can co-operate with others to solve the mysteries of the wood, and can earn rewards, such as items, achievement badges, e-motes and powers for successful completion of events, or they can just relax and chat with friends, take part in games and explore.

Payment Method: Dizzywood is currently free-to-play, but is to offer paid subscriptions in future as an option to access premium content.

Key Features:
-Safe world intended for children ages 8-12
-Solo games to play, but the mysteries of the wood emphasize co-operation

-Clothes, items, e-motes and powers can be unlocked and purchased, allowing avatar customization

Dizzywood: In-Depth Tour

Dizzywood starts a little surprisingly — once you\’ve signed up (making sure you have your parent\’s permission, as it\’s your \”parent\’s\” e-mail address confirmation is sent to) and selected a server (one of four, and you can choose your server each time you log in) you\’re immediately sent into the world as a generic avatar.

Landing in \”Presto\’s Grove\”, the starting point for all new players in Dizzywood, I began by talking to Presto, the anthropomorphic raccoon that the grove is named after. Presto serves as the initial tutorial to the world, advising new players first how to alter their appearance (through Preso\’s Wagon, but actually just as easily by the massive \”change your look\” button that makes up part of the interface), then how to customize their clothes (by winning them from the clothing game at the Clothing Wagon, and then purchasing them from locations that sell them). After that, players are largely free to explore the world as they see fit.

Dizzywood isn\’t a huge world, but it is, like many others, one where you can be at a loss where to begin once the tutorial is over. Presto does give some advice — to check out the Magic Mystery Wagon; help his \”trusty assistant\” Chanjo; find a skateboard; and to explore Tanglevine Jungle.

The Magic Mystery Wagon gives each player one chance a day to win something, so I immediately headed there and won, quite excellently, a skateboard! I\’d already managed to strike off two of his recommendations with only one click! Of course, I was very lucky to win a skateboard on my first try — in the days since, I\’ve won such (completely useless) wonders as moldy cheese and a used toothbrush.

Chanjo\’s problem was similarly simple — to find his missing tools strewn around Presto\’s Grove, which largely consisted of simply wandering about until I saw them. The rewards for this effort was one of the unique aspects of Dizzywood — emotes, which in themselves aren\’t too remarkable, but in Dizzywood you have to earn them through games and exploration. Although my new ability to wink and give high fives wasn\’t especially thrilling on a personal level, I can see how the effort to find new emotes could be rewarding in itself.

I couldn\’t help but then waste some time playing the game initialized by clicking Chanjo\’s machine. A version of the Zookeeper match-3 mechanics (try and match 3 of a specific item to win) I used the opportunity to raise enough money to buy a new top from the Clothing Wagon (a striped long sleeve t-shirt) before I headed off to Tanglevine Jungle.

Tanglevine Jungle is only one of the many other locations in Dizzywood — other locations include Presto\’s Edge, Skytown Skatepark, Farthing\’s Meadow and more. Each of these locations tend to feature some games to play, but also puzzles to solve using the environment. Tanglevine Jungle is a great example of this. While I could happily have whiled away the time playing the game Force Field with the wandering salamander sprites (a twist on Pong) with a little exploration I found a pair of pillars that granted me the power of levitation — which I then used to levitate over a nearby river. There, I was able play more games (a game similar old Game & Watch game Fire with a frog, and a variant of hangman with a stone coffer) but also, with further exploration, I found the ability to make myself invisibile and received an opal idol from a ghost!

The opal idol is an item which, if I continued to explore, would eventually allow me to unlock the \”zap\” power, but it\’s there that I decided to give my exploration of Tanglevine Jungle a rest and see the rest of the world. Dizzywood has many players enjoying the world in a similar fashion — trying to solve its puzzles, but also taking time to just explore and interact with other players.

There are several locations and events to foster this kind of play. For example, players are currently being asked by Dizzywood\’s wizards to travel to Wildwood Glen, where they must plant and raise trees to restore it. In order to help trees grow, players have to hover their mouse pointer over the trees, and trees grow much faster when friends work together on this task. The world has featured many other events, such as a winter festival, Valentine\’s Day, and an egg hunt.

Other social aspects of the world work as most do, with a \”buddies & blocks\” list for friends and players the user doesn\’t wish to talk to, and a red whistle on screen at all times for players to report anyone they think is acting in an unacceptable manner.

Dizzywood is an interesting experience — while the world has more structure than many social MMOs, with powers to unlock and quests to embark upon, players are given as much leeway as possible to take part in them or not. It\’s possible that this could lead to players interested in one format or the other could become disappointed, but I think there are good reasons why Dizzywood should continue to develop in interesting ways for all players, and I\’ll talk about them in the conclusion.

Dizzywood: Conclusion

I was primed to be captivated by Dizzywood before I began playing it thanks to the splash screen (which you can see above). The piece of art used is such a fantastic example of storybook art that the game already had me feeling like a kid again.

I\’ll be honest, though — the world itself doesn\’t work quite as well at maintaining that feeling through its art. If we\’re going to nitpick, the art is inconsistent, with player avatars seeming to exist in a totally different world from the static \”paper cut out\” characters that supposedly inhabit Dizzywood.

Of course, this kind of problem could be considered a limitation of the engine, which, as Dizzywood runs in flash and Javascript, can be a little bit idiosyncratic. I had problems getting it to work successfully in Firefox (it ran, but was glitchy) though it worked acceptably in Explorer.

Dizzywood offers a 3D world to explore, and at times that seems to be a little bit too much for the engine to offer, with animation sometimes flawed, movement occasionally jerky, and a play area window that\’s (arguably) far too small.

Inconsistent art and an (at times) dodgy engine aren\’t the limit of my problems with Dizzywood. The world falls into one of the major pitfalls that virtual worlds that feature minigames do, and that is tired and uninspired games. It\’s nice that every location features games to be found, but match-3 and Pong inspired games just aren\’t exciting enough to maintain interest.

Which, I suppose, makes it all the more of a revelation that Dizzywood is still so worthwhile as an online experience for its intended market. As the Parent\’s Guide explains, Dizzywood is a safe world for children, but more than that it’s a positive one. Players can while away their time playing the games alone, but it\’s far more fun to explore in groups, with some aspects, such as trees that grow faster or rocks that are more easily moved by teams of friends, a great example of this. It\’s incredibly tedious to try and move a pile of rocks alone to retrieve a crystal skull (believe me, I tried) but a snap with friends!

Players don\’t have to bother with investigating the mysteries, either. I couldn\’t help but explore the world as if it was a game, but many users are clearly happy (and no worse off than others) for not doing anything other than chatting with friends.

As Dizzywood continues to be developed, too, they\’re adding more and more aspects to make both types of player happy. Explorers can now wear backpacks, and all players will soon be able to have their own rooms to decorate and hang out with friends in.

All in all, Dizzywood is a bit of a contradiction. The world doesn\’t look great and the technology behind it isn\’t particularly special. The games included are (mostly) derivative and boring. But it\’s brilliant fun to explore, and a great place to meet and collaborate with other players to discover its mysteries. With its continuing improvements, this could be one of the \”tween\” orientated worlds to watch (heck, it\’s even been featured in the New York Times!)

Useful Links:
Dizzywood FAQ
Dizzywood Explorer\’s Journal
Dizzywood Wiki


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Piloting armored insects in Drone Tactics
dans Non classé Mercredi 28 mai 2008 14:22

Source:Piloting armored insects in Drone Tactics

Atlus's DS strategy RPG Drone Tactics opens with insect-loving Yamato and Tsubasa at their hang-out, a grassy hill located behind their elementary school.  The leafy spot overlooking the suburban sprawl is where the two seek refuge in the natural landscape and engage in their favorite pastime, bug watching.  Tsubasa even sports a butterfly-shaped ribbon in her hair.  So ardent is their interest in the tiny creatures burrowing through the soil at their feet that their activities attract the attention of an extraterrestrial race of mechanized insects, which recruit the kids in a battle raging over their home planet, Cimexus.

 

The bugs from another planet are a steel-plated rhino beetle and butterfly named K-Buto and Y-Ite.  They speak in the formal, stilted speech characteristic of many alien beings seeking the aid of generous earthlings.  Two-dimensional portraits of the young heroes and insect beings appear on the touch screen with facial expressions to match the dialog, as the beetle and butterfly explain that an insidious army called the Black Swarm has invaded Cimexus.  The only ones who can defend the planet are the young bug aficionados.  Though the insects can offer no promises of a safe return, Yamato is psyched for the opportunity to escape his mundane everyday existence.  Tsubasa is reluctant to trust the strange creatures, but her rapport with insectkind wins out, and she agrees to accompany adventure-seeking Yamato and ensure his safety.

 

The two are whisked away to distant Cimexus, whose lush green landscape is more in keeping with Yamato's fascination with the wild. However, the school students soon discover that in their change of scenery they may have encountered too much of a good thing.  K-Buto has mistakenly transported the kids onto enemy insect territory.  The Black Swarm emerges from the foliage in the form of giant industrial gray ants, large enough to crush the human visitors underfoot.  Luckily, K-Buto and Y-Ite possess special cards, which they can use to transform into towering, armed vehicles.

 

Your characters take to piloting the armored Drones, appearing on the battlefield as bright red icons.  They can encounter the enemy initially using gun or melee attacks.  Turn-based battle involves moving the insects around the jungle and targeting the foes within range.  Choosing to fight, a three-dimensional polygonal model of your mechanized bug will exchange blows with the antagonists on the top screen.  The rhino beetle starts out with a powerful ground attack, thrusting the oversized can opener attached to its tusk.

 

Tsubasa's butterfly can do less damage with its rifle rounds, but the winged creature covers more ground.  A couple mosquitos hanging out by a pool of marsh water will buzz over and target your vehicles.  Evading their attacks, the rhino beetle can deplete their hitpoints by charging them head on.  Upon winning the battle, your party is treated to ore, the standard currency for the game world.  Both of your Drones will receive enough experience to level up, and you can use the round's earnings to purchase new weapons for your units.

 

The school kids are guided to the insects' village, located beneath a smattering of palm trees.  You are introduced to the Elder rhino beetle, the chief of the village, who thanks the "heroic children of humans" for coming to their aid.  As it turns out, all the creatures of the planet Cimexus once lived in harmony with humans.  One day the humans all disappeared mysteriously, and not long after, the Black Swarm arrived and began colonizing the planet in a "campaign of terror" that continues to this day. The Drones require humans to transform into giant mechs, so their sudden disappearance proved very inconvenient for the inhabitants of Cimexus.  Facing extinction, K-Buto and Y-Ite used a "Dimension card" to visit earth, and Tsubasa and Yamato were chosen as pilots, due to their strong empathy for bugs.  Seeing as there are no longer any dimension cards left, the kids cannot hope to get back home without clearing out the Black Swarm first.

 

No sooner has the game's backstory concluded than the enemy suddenly appears outside the village.  Prior to the second round of battle, the bugs explain some of the pros and cons of fighting over various terrains.  Only flying units can hover over lakes, while entering the rocky inclines offer some defense advantages, and stopping on a repair factory square will heal some hitpoints each turn.  While at first you will face only a few ant enemies, the Swarm will call in a number of reinforcements in the form of spiders with cylindrical metal legs.  Your characters are just starting out, so now might be a good time to play conservatively by clearing the enemies around the Repair factory and taking turns healing.

 

Before long an armored snail shows up and begins taking out the Swarm with a cannon mounted on its shell.  As luck would have it, the robot is piloted by Tsubasa's lost uncle Sakuma, an etymologist in a white lab coat.  The scientist is not controllable at this point, but will provide cover fire while his heavily fortified Drone lumbers behind you. After completing the battle, the kids are shown around Sakuma's ride.  While not a living being like K-Buto and Y-Ite, the snail can act as a giant docking station where the Drones can receive equipment upgrades.  In the hangar, you can customize your insects by choosing the color of your Drones' shells, their outline and eyes.  You can also paint a 2D sprite for your emblem, which will go on the side of the Drones.  Using the ore, you can buy new gun and melee attacks as well.

 

The third battle begins as soon as your party has customized its mechs and taken advantage of its newly acquired items.  You start out by deploying units from the massive shell of your snail base.  If one of the units finds itself in trouble, the injured insect can retreat from battle and seek shelter in the mobile base.  New to this round is a scorpion enemy with pincer claws and tank treads, which has targeted two friendly Drones visible on the battlefield.  These allies turn out to be Shoya and his sister Yui, your friends from the hill behind the school.

 

Already there appears to be a rivalry between Yamato and Shoya, and they soon set off to prove who can defeat more of the Swarm.  Shoya targets a monster truck-shaped beetle and taunts the enemy by saying, "I'm going to mess you up!" Yui gets around in a small firefly with a powerful laser attack and has a tendency to scream when she is attacked.  Once the enemies are cleared out, a boss in the form of a gray rhino beetle resembling Yamato's appears.  Defeating the enemy, the party is treated to several new cards for use in battle.  Having recruited your two friends and their vehicles, the third mission in the battle for Cimexus comes to a close.

 

Images courtesy of Atlus.

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See Shiren’s (3rd) opening movie
dans Non classé Mercredi 28 mai 2008 13:48

Source:See Shiren’s (3rd) opening movie

Mystery Dungeon: Shiren the Wanderer: The Sleeping Princess in the Clockwork Palace, as its called on Nintendo’s financial report, is about to come out in Japan. That means its time for Sega to start promoting it and they are starting with two videos on the official Shiren 3 page. One of them is the opening video of the game where you can see the Clockwork Palace rise into the sky. The other is a four minute promotional video with actual gameplay footage. You can see some of the creatures Shiren will match wits with like this happy insect creature equipped with multiple swords in the clip.

 

Images courtesy of Sega.

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Activision Unveils Guitar Hero World Tour, First Screens
dans Non classé Mercredi 28 mai 2008 13:11

Source:Activision Unveils Guitar Hero World Tour, First Screens


The latest title in Activision\’s Guitar Hero series has been officially announced via official press release, and to the surprise of no one, it sounds like Activision is blatantly copying Rock Band\’s style.

Additions to Guitar Hero World Tour include: \”A slick
newly redesigned guitar, a genuine electronic drum kit (right) and a
microphone, as
well as an innovative Music Studio music creator that lets players
compose,
record, edit and share their own rock and roll anthems.\”

The drum kit will feature six inputs — one more than Rock Band\’s drum controller — with two raised cymbal pads for what Activision calls a more realistic experience.

\”With Guitar Hero World Tour and
the game\’s groundbreaking Music Studio, we are once again delivering
unprecedented innovation that has the potential to revolutionize
consumer
generated music, much in the same way that video sharing hubs have
driven user
generated video,\” said Dusty Welch, Red Octane\’s head of publishing.

Granted, the idea of being able to create and share music is novel, but the cynical side of me just can\’t believe that the Music
Studio mode (above) will end up as anything more than a cheap novelty that lets
you to recreate Mary Had A Little Lamb via
distorted plastic guitar.

Still, news that the game will contain the \”biggest
Selection of On-Disc Music with All Master Tracks\” should be enough to guarantee brisk sales.

Guitar Hero World Tour is slated for release on Xbox 360, PlayStation 3, PlayStation 2 and Wii consoles sometime this fall.

Image courtesy Activision

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